﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TTEngine
{
    public class Dagger : MapObject
    {
        //constructor
        public Dagger()
            : base()
        {
            CanTake = true;
            CanReady = true;
            HandsRequired = 1;
            LootLevel = 1;
            IsWeapon = true;
            Damage = new DamageExpressionList("1z4=p");
        }

        //clone
        public override MapObject Clone()
        {
            return new Dagger();
        }

        //damage description
        public override string AttackName
        {
            get
            {
                return Damage.DamageDescription;
            }
        }
    }
}
